



 | DaedalusX64 SVN r545 dla PSP [411] | [andys], 2010-07-18 14:17:33 |

[Source: DaedalusX64.7z]
 Ostatnio bardzo często pokazują się kolejne odsłony tego emulatora konsoli Nintendo 64 na konsolkę PSP.
Revision 545
[!] Huge clean up in our prefs, now we don't need to make game specific hacks as "options" or rely on roms.ini(We can add hacks as easy as two clicks now)
[!] Removed memory access optimization -still not ready for showtime :(
[~] Removed blender for Paper Mario's menu
[+] Partial TMEM emulation (this based on StrmnNrmn's load block code, note : it fixes several glitches in textures at the cost of speed..)
Revision 544
[!] Corrected most regression from 507 ( dunno why wally removed those blendmodes... )
[~] Disable Dynamic Loop Opt for Top Gear Rally( it boots with default settings now)
[+] Added a quick hack to skip cull dl for Wave Racer
[!] Fixed Zelda not working properly with BranchZ, also removed hack for it ( Corn )
[+] Added a check to ignore vertices that are clipped away and aren't rendered ( Corn )
[+] Rewrote and unroll GBI0_Tri4 ( Corn )
[!] Various small optimizations in our graphics plugin ( Corn )
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COMMENTS

| kornolio 27.07.2010, 14:02 | W końcu pojawia się menu bez przekłamań graficznych w Zeldzie OoT po naciśnięciu START. Mam wrażenie że, po dłuższym pograniu nie zawiesza się konsola jak się wciśnie START (Zelda OoT), w poprzednich wersjach tak było. Wzrostu szybkości nie zaznałem (SVN 547) | |
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