



 | DaedalusX64 SVN r560 dla PSP [418] | [andys], 2010-08-20 09:51:06 |

[Source: http://sourceforge.net/projects/daedalusx64/]
 Kolejne postępy prac nad emulatorem Nintendo 64 na konsolkę PSP
Revision 560
[~] Corrected regression from 557 which was breaking Paper Mario and other games.
[+] Implemented a faster rand func (corn)
[~] Couple of minor changes in R4300
[!] Increased MAGIC_HEADER to force reload of OSHLE cache (alot of ppl were having issues with old oshle caches..)
[!] Enabled osRestoreInt patch (we'll see if it breaks anything..)
Revision 559
[+] Audio resampling now done in integer mode (uses less CPU but still good quality)
[!] Audiobuffer should now sleep 15ms if it is full
[!] FramerateLimiter should not stall in order to do its thing (no overhead)
Revision 558
[!] Corrected regression from 540 that was breaking Megaman and GoldeEye's menu.
[+] Added an exit dialog to return to the main menu (psppwner300)
[![ Continued WIP for removing unnecessary non native types in R4300 (we'll see if anything gets broken..)
[!] Corrected regression in BranchZ that was causing issues in Glover (Corn)
Revision 557
[!] Started WIP to start removing unnecessary non-native types for the PSP in our R4300 code
Revision 556
[~]Small issue caused it not to build. See OSHLE/ultra_os.h Line 42. d64 d; instead of f64 d;
Revision 555
[!] Misc fixes to gu_patches (corn)
[!] Enabled osEepromProbe and osEepromProbe patches
[~] Got rid of a double found in ultra_os.h
[~] Small changes in R4300 |

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