



 | DolphinWx R6106 [1137] | [powerzx], 2010-08-17 20:03:32 |

[Source: http://code.google.com/p/dolphin-emu/source/list]
 Changlog:
dsplle - small mulx.. regression fix
Add volume control for the pulse audio backend. Unfortunately that can not be done with the pulse-simple api, so I had to switch to the asynchronous pulse
api.
long time no commits :).
fixed one of the last graphic problems in smg, now the glow in the plants and planets must be correct. the error was caused by a error in lighting calculations. so it must affect other games. please test and let me know the results.
Remove unnecessary casting bloat. Since AMD Stream 2.2 this is no longer a requirement. Stream 2.2 is minimum requirement for OpenCL 1.1 and binary kernels as well (I hope to implement these soon.) Remove unnecessary casting bloat. Since AMD Stream 2.2 this is no longer a requirement.
Sidenote: Stream 2.2/Catalyst 10.7b is minimum requirement for OpenCL 1.1 and binary kernels as well. I hope to implement these soon.
For the latest ATI Drivers and SDK:
http://support.amd.com/us/kbarticles/Pages/OpenCL11ATICat107UpdateDriver.aspx |

COMMENTS

| kornolio 17.08.2010, 20:29 | New Super Mario Bross WII śmiga w 60FPSach ma pluginie dx11, a w dx9 o połowę mniej FPSów. Mało tego, działa to na nie podkręconym procku.(c2d 2ghz). Tak samo w Super Mario sunshine, też wyraźny wzrost Fps. | | zgf1 19.08.2010, 21:00 | a inne gry jak zelda?
tylko plugin dx11 przyspieszyl? | | kornolio 20.08.2010, 09:11 | Nie testowałem Zeld, bo obie na emu już przeszedłem :) (WW i TP) | | krad88 20.08.2010, 13:15 | A co z One Piece ? W co można juz "w miare" zagrac ? | |
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