



 | DolphinWx r4800 [1570] | [powerzx], 2010-01-10 00:27:07 |

[Source: http://code.google.com/p/dolphin-emu/source/list]
 Kolejna wersja emulatora konsol Nintendo: Gamecube i Wii.
Log message:
Fixed Issue 1979 - Crash when scanning WAD files with no title information...
Removed the panic alert about HCI_CMD_INQUIRY because it doesn't crash Dolphin or anything like that...
It's called from MiiChannel, when you try to upload your Miis to a WiiMote. And it works just fine! (except for the warning "Can't find Wiimote by bd: xx:xx:xx:xx:xx:xx", which is really odd)...
from BhaaL: linux compile fix for r4794, Event::Wait now supports a timeout (default to INFINITE), and it returns true when the timeout expired. fixes issue 1974
Now Progressive Scan actually works for those games that really depend on this setting (Try Mario Kart Wii)
Compilation fix for r4795 Nunchuck gravity fix for r4794 (as sanchez instructed)
error 003 fix when booting system menu 4.2. note that the 0x45 doesn't actually have a name tho
Expanded Framelimit range from 20 to 120 in case someone wants to run a little faster than full speed but still controllable not like wild OFF.
Fixed a bug (for Win 32bit) that reports "No possible memory base pointer found!" even when there IS valid memory base found.
Made Metroid Prime 2 (maybe also other games) boot
PS: There is definitely some initialization problem with Dolphin (not found exact location yet), which prevents Metroid Prime 2 from first time booting (If you boot some other GC game first, stop it, then MP2 can boot without problem).
So I added an instant BP hack that can make MP2 boot even at first time. And I've tested all my games to guarantee it won't break any game that already boots before this hack.
Added Nunchuk to the Wiimote Recording window. Now you can know if your Nunchuk is working as it should =P
Also fixed the crash when clicking OK while having one WiiMote active.
Nunchuck's gravity is kinda wrong, don't know why though, We don't know if it's Wiiuse's fault or if the nunchuk has different vars...
Punchout @ingame the nunchuk gravity also doesn't work...
All the work done by sanchez!
Some more AXWii RE. Long time I (luigi2us) didn't commit to Dolphin, by the way.
Fixed Issue 1952
This should fix Issue 1960. Also makes VPS visible as sl1nk3 suggested, so that it won't confuse people with a wrong percentage of speed.
Dodatkowo można ściagnąć plugin PadSimple_mod, który ma poprawnie przypisane przyciski (w oryginalnym pluginie PadSimple zamienione są miejscami X i B)
Plugin_PadSimple_mod
PS. Nie sprawdzałem jeszcze, czy plugin po modyfikacji działa poprawnie, bo pożyczyłem mój joypad od x360. |

COMMENTS

| api3d 10.01.2010, 00:39 | kierunki działają ok,dzięki ;) | | powerzx 10.01.2010, 01:36 | api3d Jakie kierunki? Moje zmiany dotyczyly tylko zamiany przyciskow X i B :) | | Zygzak 10.01.2010, 12:43 | Działa, dzięki. | | api3d 11.01.2010, 08:36 | powerzx,cóż.. wychodzi na to,że ten emulator ma jakieś dziwne błędy. skonfigurowałem wszystko jak trzeba,żona pograła w super mario,doszła do drugiego świata po czym zapisała grę. na drugi dzień odczytałem tego save i okazało się ,że kierunki są pozamieniane :/ teraz na chwilkę się naprawiło,po czym znowu działa na opak. może to wina tego ,że emuluję pada x360? na razie używam syfiastego speedlinka ;) | | powerzx 11.01.2010, 15:44 | @api3d moga to byc problemy ze sterownikiem od joya.
czy w windows w panelu sterowania - kontrolery gier - kierunki dzialaja prawidlowo?
| | xeran 11.01.2010, 16:27 | Dla mnie najlepszy pad do Tracer FlashFighter, żadnych kłopotów nie ma xD | | xeran 11.01.2010, 16:29 | Wie ktoś czy działa już gra WWE Day of Reckoning 2 :D ? Na razie to walki nie dało się załadować :) | | api3d 11.01.2010, 19:32 | powerzx,tak wszystko działa prawidłowo. | |
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