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DolphinWx r5014 [880][powerzx], 2010-02-05 13:05:36

[Source: http://code.google.com/p/dolphin-emu/source/list]

changelog:
5001
  • fixes for my last commit:
    chage the global format of the screenshots to bmp, is correctly supported by both plugins and is faster.
    reverted the changes in safe texture cache, will try to make them more stable then commit them, this should fix compilation in linux and macand error introduced in MP games corrected all the issues commented by ector, thanks for the comments alway is good that the code is revised by others to find missed spots.
    please report any remaining issue to solve them.
    5002
  • sorry forget one file:)
    5003
  • Fix issue that prevented the user from being able to open the Wii save folder for a game.
    5004
  • some cleanup, housekeeping for error cases and increased a few buffer sizes that are overflown by its content.
    Thanks to Fatalis for the initial patch and pointing us to cppcheck.
    5005
  • whoops, forgot to remove this one. closing gci twice might not be that good...
    5006
  • a lot of people don't get convinced by my "Pseudo-antialiasing " effect and is true is not near the quality of the true effect so :)
    true antialiasing using supersampling 3 modes implemented:
    2x = is a one and a half samples supersampled buffer with a linear texture fetch, this produce a similar result of a 2x MSAA
    4x = four samples with a aligned texture fetch in the center of the 4 samples, this produce a little best effect that the first mode.
    8x = is a four samples with a rotated grid fetching producing a nicer (really nicer in some cases) antialiasing.
    please test an let me know if you like this :)
    i remember to everyone that supersampling is expensive so don't complain in speed drops :)
    5008
  • Removed main configuration show/hide mouse options and associated wxTimer in linux. This could confuse users, as it does nothing in linux. Mouse hiding is set from the GL video plugin.
    5007
  • fixed some glitches caused by SSAA when resolving the supersampled efb to Textures.
    improve speed a little in games that have large viewports.
    please test and let me know the results
    5008
  • fix for my last commit please test, and sorry for the error :)


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