



 | FreeDO 2.1 Alpha (English) [586] | [andys], 2010-02-05 12:57:55 |

[Source: http://www.arts-union.ru/node/75]
 Niedawno ukazała się kolejna wersja tego emulatora konsoli Panasonic 3DO, niestety tylko w cyrylicy i ciężko było cokolwiek zrobić. Pojawiło się jednak tłumaczenie (nawet dwa) na język angielski co pozwala już swobodnie korzystać z tego emulatora. Wybrałem tłumaczenie Jezze z www.aep-emu.de ponieważ jest ono pełniejsze od francuza;)
translate
Changes relative to version 2.02Alpha !+++:
1. Re-initializing PBUS devices during the transition to full-screen mode (to avoid using plug-ins flew The form of the window)
2. stripping the message queue from unnecessary WM_PAINT (gives a small speedup -?? Often messages come twice??)
3. Changed mode threading (CEL combined with the main flow emulation, Post the output of the screen, and VDLP fully in a separate thread)
4. Ability to hide menu in full screen mode (to change hot keys)
5. Removed the automatic capture of the mouse (Hotkeys)
6. Reduction in the size of the conservation and added ability to specify the disk associated with the persistence
7. Sped rasterization kvadrotekstur
8. A small structural optimization of ARM core
9. The matrix coprocessor redesigned for fpu
10. Initialize the NVRAM in the absence of file
11. Added by skipping the initial pixels in textures (NFS - statistics races)
12. Clipping of polygons outside of the screen to the process of rendering (should be faster in some games)
13. Added the changed position of the texture (in the fonts Monster Manor)
14. Pruning nelitsevyh faces to the process of rendering (should be faster in some games)
15. disk caching and pre-empt reading
16. Corrections in the hardware timer (Lost Iden now works at normal speed and some games in visnuvshie (Monster Manor) should work fine)
17. Timers rid of the CPU frequency (acceleration / deceleration of the CPU no longer affects the speed of the gameplay)
18. Added option for vertical sync (recommended to disable, when slow)
19. Ability to increase internal resolution console (optional)
20. Compression conservation
21. A well - minor bug fixes and ... New bugs;) |

COMMENTS

| witek 05.02.2010, 17:36 | Na jakim procku taki np. Way of the Warrior pójdzie z pełnym speedem? | | tryout 06.02.2010, 10:31 | mysle, ze na ARM60 powinien miec 100% | |
|