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MAME 0.139u1 [558][andys], 2010-08-12 16:59:21

[Source: http://mamedev.org/]

Wiadomo..czwartek;)

    0.139u1
    -------


    MAMETesters Bugs Fixed
    ----------------------
    - 03969: [Crash/Freeze] All sets and drivers using OKI audio:
    Eventual crash using Save States (Aaron Giles)
    - 03981: [Crash/Freeze] bosco, xevious and clones: Game reboots or
    hangs (Alex Jackson)
    - 03977: [Graphics] tceptor2: Graphics are incorrect, the top and
    bottom roads are displayed with grids and it looks like
    there should be 4 instead of 2. (Phil Bennett)
    - 03964: [Documentation] shangonro: Year is wrong (Smitdogg)



    Source Changes
    --------------
    raiden2.c: Add missing "VOICE2" sample rom to Raiden 2 sets where it
    was missing. Corrected rom names for MASK roms soldered to the PCB.
    [Brian Troha]

    Southern Systems Joker Poker: Added missing CPU IO map to the machine
    driver. This allow boot the game and enter into the attract mode.
    [Roberto Fresca]

    Mini Boy 7 improvements: [Roberto Fresca]
    * Added a new complete set. Now set as parent.
    * Corrected Xtal frequency.
    * Mapped the PIA MC6821 (not wired since is not totally understood).
    * Preliminary attempt to decode the color PROM.
    * Mapped the AY-3-8910, but still needs ports and some checks.
    * Added debug and technical notes.

    New driver for Mega Double Poker, from Blitz System Inc.
    [Roberto Fresca]
    * Initial release.
    * Preliminary memory map.
    * Hooked both PIAs, but need more analysis to confirm the offsets.
    * Accurate graphics and color decode.
    * Added main PCB and daughterboard layouts.
    * Added partial docs and diagrams about the CPU/MCU/ROMs addressing.
    * Added debug and technical notes.

    Added Magic Train, from Subsino. Since it's driven by a HD647180X0CP6
    (Subsino - SS9600) plus SS9601 and SS9602 (for video and I/O
    respectively), it's possible that needs to be moved to a new driver in
    a near future. Also added technical notes. [Roberto Fresca]

    mpu4drvr.c: Fixed mid-screen palette updates [David Haywood]

    segas16b.c: Documented the Sega game ID for the Heavyweight Champ rom
    board as well as corrected the rom names. [Brian Troha]

    Return to type safety. Changed address maps back into functions that
    build up the definition, rather than the whole tokenizing system,
    which lost type checking. Added a new module addrmap.c which
    implements the address map classes, and changed the macros to call
    methods on the address_map and address_map_entry classes which are
    strongly typed. Fixed a few incorrectly specified memory map entries
    along the way in twincobr.c, lordgun.c, galaxold.c. [Aaron Giles]

    More API cleanup: [Aaron Giles]
    * removed cputag_clocks_to_attotime() and cputag_attotime_to_clocks()
    in favor of just expanding the class
    * same for cputag_suspend() and cputag_resume()

    Fix crash when exiting the debugger if breakpoints are set.
    [Aaron Giles]

    The dsp561xx CPU core now generates accurate disassembly for Konami
    Polygonet hardware (verified against Motorola's reference
    disassembler). [Andrew Gardner, Stiletto]

    Fixed image device error handling [ShimaPong, Miodrag Milanovic]

    Defined new class driver_data_t, which all driver_data classes must
    derive from. Updated all class definitions to inherit from the new
    class, and to call it in the constructor. Also changed the alloc()
    signature to return a driver_data_t pointer instead of a void *.
    Renamed and hid machine->driver_data as machine->m_driver_data. Added
    a new templatized method machine->driver_data which returns a
    properly downcast'ed version of the driver data. Updated all code
    which looked like this:

    mydriver_state *state = (mydriver_state *)machine->driver_data;

    to this:

    mydriver_state *state = machine->driver_data();

    The new function does a downcast<> which in debug builds dynamically
    verifies that you're actually casting to the right type. [Aaron Giles]

    Changed atarigen_state to be a base class from which all the related
    Atari drivers derive their state from. [Aaron Giles]

    Removed global variables from gaelco, namco, and nile sound cores.
    [Atari Ace]

    Converted seta.c, seta2.c, and ssv.c to driver_data. [Atari Ace]

    Updated SAA5050 to form 12x20 chars as noted in documentation.
    Updated malzak driver to support SAA5050 changes. [Miodrag Milanovic]

    taitotz: add HDD image for Battle Gear 2 (2.04J) [gtbb08, R. Belmont]

    namcoic.c: Fixed incorrect road colours in tceptor2, finallap and
    others [Phil Bennett]

    Fixed road transparency in Thunder Ceptor [Phil Bennett]

    Fixed Z80 SIO interrupts by clearing them at constructor time so Z80
    daisy chain works properly and doesn't stall on a non-existant IEO
    condition. [Curt Coder]

    Z80 DMA changes: [Curt Coder]
    - Fixed DMA by re-adding a status update call to ENABLE DMA command
    - Allowed illegal mode 0 DMA operation since trs80m2 in MESS is
    abusing this
    - Fixed ready signal handling by adding a check for ready condition
    on each byte

    Started converting the Toaplan2 VDP into a device [David Haywood]

    dsp56k : Hooked up new execution engine. [Andrew Gardner]

    plygonet.c : Updates Polygonet driver to use driver_data class.
    [Atari Ace]

    More refactoring to the Toaplan 2 / GP9001 VDP device [David Haywood]

    CPS-1 update [Team CPS-1]:
    * Expanded and updated games table in videocps1.c
    * Confirmed B-Board # for 3wondersu, varth
    * Fixed labels in ghouls, ghoulsu to match real pcbs
    * Removed 14.bin in dynwarj, it was a bad dump
    * Marked nm_23.12b in nemoj BAD_DUMP
    * Removed knightsja set (roms were split & hacked to work on a
    suicided board)
    * Added roms relationship between parent/clones where missing
    * Fixed some incorrect notes added in previous update
    * dynwaru -> dynwara forgottnua -> forgottnu, forgottnu -> forgottnua
    wofhfb -> wofhfh as real name Huo Feng Huang
    * Reordered some sets
    * Minor cleanups
    * Fixed sf2ceua labels and added pcb infos
    * Fixed sf2ceub labels and added pcb infos, removed 1 incorrect rom
    and replaced with proper redump done by Dumping Union
    * Fixed punisher, punisheru Q-Sound labels and added D-Board PALs

    dsp56k.c : Remove globals from dsp56k cpu core. [AtariAce]

    cps1.c: Documentation update for some CPS1 sets (B-Board chip
    information) verified via Team Japump PCB photos. [Brian Troha]

    Improved memory banking in Puzzle Star (Sang Ho Soft)
    [Mariusz Wojcieszek]

    Fixed term2 (rev. LA4) freeze during the Cyberdyne stage opening
    cinematic [Phil Bennett]

    Merged aladbl.c and ssf2md.c to create genesisb.c [Sonikos]

    video/astrocde.c: Limited the number of timers potentially produced by
    astrocade_trigger_lightpen() [ranger_lennier]

    cps1.c: Set correct B-Board mapper for "resale" kits. This fixes
    missing graphics in Area 88 (Japan Resale). [Brian Troha]



    New games added or promoted from NOT_WORKING status
    ---------------------------------------------------
    Pacman - 25th Anniversary Edition (V2.0) [Sara S.]
    The Last Starfighter (prototype) [Phil Bennett, Ken Van Mersbergen]
    Air Race (prototype) [Phil Bennett, Ken Van Mersbergen]



    New clones added
    ----------------
    Clash-Road (Data East license) [Tirino 73]
    Quizard v1.2 [Team Europe, The Dumping Union]
    Quizard Rainbow 4.2 [Team Europe, The Dumping Union]
    Super Megatouch IV Turnier Version (9255-51-50 ROA, Bi-Lingual ENG/GER version)
    [bodger319, Smitdogg, The Dumping Union]
    Megatouch 5 Turnier Version (9255-70-50 RON, Bi-Lingual ENG/GER version)
    [bodger319, Smitdogg, The Dumping Union]
    Knights of the Round (Japan 911127, 91634B-2 B-Board)
    [Team Japump, The Dumping Union]
    Area 88 (Japan Resale Ver.) [Team Japump]
    Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion (V1.00)
    [Mark F.]
    Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion (V1.03)
    [Sara S.]



    New games marked as GAME_NOT_WORKING
    ------------------------------------
    Mini Boy 7 (set 1) [Roberto Fresca, Siftware]
    Mega Double Poker (conversion kit) [Roberto Fresca, ChrisQC, Smitdogg]
    Magic Train [Roberto Fresca]
    Gundam Seed: Federation vs. Z.A.F.T. (SED1 Ver. A) [Guru, Smitdogg]


COMMENTS

rad killer
12.08.2010, 21:35
The Last Starfighter oraz Air Race - perełki :)
powerzx
18.08.2010, 19:30
czemu diff jest do sciagniecia, a nie exe?
andys
18.08.2010, 20:23
poniewaz orginalnie nikt exe nie robi;p tylko do pelnych wersji sa exeki hehe. hmmm..tak juz jest od kilku lat.... dawalem czasem buildy, ale kopiowalem to od czlowieka udzielajacego sie na mame forum i na lamach tego forum dajacy pliki do sciagniecia. jesli potrzeba szerszych info to pogrzebie w swoich infach i jak potrzeba to dam zrodla.
rad killer
18.08.2010, 20:56
MameUI (32 i 64 bit)jest dostepne jako exec - mi to wystarcza :)

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