



 | Raine 0.51.8 [245] | [andys], 2010-02-07 16:04:02 |

[Source: http://rainemu.swishparty.co.uk/]
 Fanów tego emulatora zapewne ucieszy kolejna aktualizacja tego projektu.
New version...
This version mainly adds support to save the state of fm sound chips (music) in savegames and restore them correctly, it should help to get rid of the reports of sound corruption in neoraine.
This is something I have been ignoring for years, but after thinking about it, it was maybe one of the last annoyances in raine, so it was definetely something to add before stopping.
Since this improvement for savegames is shared between raine and neoraine you get a new binary for both, and I even compiled a dos version (but without testing it - it should be ok).
It also fixes a problem with the command line of neoraine, adds a cheat to disable encounters in ssrpg, and tweaks some minor details. I also finally took the time to update the "old versions" page, it should be much more readable now. Well it seems we are finally reaching the end of raine/neoraine, because I run out of inspiration now...
raine (0.51.8)
* Fixes for previous version : all the ssrpg screens could not be edited,
m68kdis could produce hard to read listings for the debuger in some
specific conditions, the offsets of the texts displayed while in capture
mode are now detected dynamically and added a cheat code to disable
ssrpg encounters...
* Fm sound chips states are finally saved in the savegames, which means that
sound should now remain correct when you reload a savegame. I have waited
for years before finally adding this, it's mainly to avoid sound
corruption repots because of bad restoration from a savegame.
* Fix command line handling for neoraine when passing an argument which
takes a parameter and then a game name (the game name must always be at
the end of the command line now, reasonable).
Na stronie autorów do ściągnięcia jest również wersja dosowa oraz źródełka dla linuksa. |

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