



 | Stella 3.2 [212] | [andys], 2010-08-23 10:11:23 |

[Source: http://stella.sourceforge.net/stellanews.php]
 Soldna porcja zmian w tym multiplatformowym projekcie emulatora konsoli Atari 2600
August 20, 2010
Added an FAQ (frequently asked questions) section to the Stella webpage.
August 20, 2010
Stella release 3.2 for Linux, MacOS X and Windows is now available.
- NOTE: because of the many event-related changes in this release, all
event mapping should be reset to defaults after starting Stella for
the first time. As well, because of other internal changes, older
save-state files are no longer valid.
- Many improvements to joystick handling code, particularly for analog
axes. Navigating the UI should be much smoother now, and remapping
events to analog axes should be less 'twitchy'.
- Added ability to assign and remap 'combo' events in emulation mode.
Combo events are basically a sequence of normal events (up to 8)
that are generated from a single event (ie, one button on a joystick
could generate up to 8 events). Updated Input Settings UI to
access and modify these events.
- Default mappings are now available in UI and emulation mode for the
first 'hat' detected on a joystick/gamepad. Related to this, a hat
now works exactly like an axis in UI mode (holding down a direction
continues that direction until the hat is released/centered).
- Several major improvements to the debugger:
- the disassembler can now process multiple entry points, and
caches entry points as they're encountered (ie, the disassembly
isn't 'reset' each time a bank change occurs or you exit and
re-enter the debugger)
- preliminary support for disassembling from zero-page RAM
- re-added ability to change banks with the 'bank' debugger
prompt command and within the ROM disassembly UI
- user labels in disassembly are now supported again
- 'runto' command is now case-insensitive, and shows a progressbar
while searching through the disassembly
- the debugger window can be resized between ROM loads (previously,
the app had to be restarted)
- fixed bug in Distella disassembler output, where it sometimes
generated addresses above $FFFF
- a vertical line separates the disassembly from the raw bytes
- Fixed behaviour of SWCHB and SWBCNT; pins set to output now remember
the values previously written. Some ROMs use this functionality for
extra storage. Special thanks to Omegamatrix of AtariAge for advice
and test ROMs in this area.
- Fixed bug when reading from illegal TIA addresses; a Space Invaders
hack was showing pink enemies instead of white ones. Again, special
thanks to to Omegamatrix of AtariAge for advice and test ROMs in this
area.
- Fixed bug in handling INPT4/INPT5 latches from VBLANK; a least one
ROM was working in Stella when it didn't on real hardware.
- Added 'ramrandom' commandline argument, which is used to randomize
all RAM in the system; otherwise, the RAM is zeroed.
- Added 'finishing touches' to some of the UI descriptions, giving a
better explanation of the functions. Related to this, certain
options now show a message box explaining the option in further
detail (particularly the ROM Audit mode). As well, when starting
Stella for the first time, a prompt appears to select a ROM
directory.
- Fixed bugs in the ROM launcher when viewing certain PNG images not
created by Stella. Related to this, the official PNG library is now
included in the Stella codebase (version 1.4.3). Also added composite
snapshots for those ROMs which consist of several games. Thanks go
to Buzbard of AtariAge for these images.
- Added several fixes for crashes on 'small' systems (those systems
where the maximum resolution is less than 640x480).
- Tweaked bankswitch autodetection for 0840, DPC+, E7 and UA schemes.
- Improved F8 bankswitch autodetection for Yars Revenge in 8in1 ROM.
- Updated DPC+ bankswitch scheme to latest specifications.
- Snapshots taken in continuous snapshot mode are now timestamped, so
older files are never overwritten.
- Fixed a TIA segfault that could occur with certain ROMs.
- The 'center' application window functionality can now be changed
without having to restart the application. Related to this, mouse
positioning bugs when using the Linux version in OpenGL mode with
SDL 1.2.14 have been fixed.
- Reworked the manual, dividing it into 'Getting Started' and
'Advanced Configuration' sections. It still contains the same info
as before, but hopefully in a better organized way.
- Updated Help dialog; it was showing incorrect info for some OSX
shortcuts.
- Updated OSX build script to not crash when a previous build is
detected, and to properly handle filenames with spaces.
- Updated included ZLib to latest release version (1.2.5).
Have Fun!
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