|Supermodel 0.3 WIP SVN699 ||[witek], 2018-01-08 16:52:25|
-Add basic networking files to supermodel. Currently these are win32 specific but can port to SDL or whatever later.
-remove dead variable
-add asynchronous sending functions
-rename to avoid clash with a #define
-remove using namespace from headers ..
-Add network board emulation. Currently not linked with the rest of the project.
-use a few macros to make debugging less painful
-use the correct c++ deleters
-add the rest of the network board code (Spindizzi)
-Rewrite projection maths based upon previously unknown viewport values. The previous values used roughly worked as the normals for frustum planes. Perhaps they were only used for culling and not actually rendering, as sometimes the values don’t work correctly
-top/bottom were swapped for off axis projection
-comment out unneeded code