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bsnes v0.060 [341][andys], 2010-02-08 17:33:03

[Source: http://byuu.org/]

Byuuzaprezentował kolejną stabilną wersję swojego emulatora konsoli SNES. Musiał się jednak nieźle spieszyć z wydaniem skoro changelog zaserwuje nam później;)

    bsnes v060 released2010-02-08

    This is a long-term stable release. A full changelog will be available at the forum link below later in the day. Also, please note that I have merged all of the various distributions into two packages. The Windows binary package now contains both the profile-optimized (fast) build, and the debugger build. The source code package now contains sources for bsnes, snesreader, snesfilter and supergameboy.



edit..już jest

    Changelog:
    * added Direct3D HLSL pixel shader support [mudlord]
    * fixed a signal issue that caused loading games to take 1-2 seconds longer in v059
    * 21fx API revised to its final form, S-MSU (public documentation pending)
    * worked around QTBUG-7188 to fix multi-file 7-zip file listbox to update when scrolling
    * added scale max - normal, wide, and wide zoom modes to fullscreen mode
    * added overscan cropping tool (needed for wide zoom mode; useful for developers simulating games on a real TV)
    * added "go up one folder" button to file load dialog
    * added group (un)assignment to the input settings window
    * now honors input.allowInvalidInput setting; defaults to false [Jonas Quinn]
    * cheat code editor grays out empty slots
    * cheat code editor adds "clear selected" button to quickly erase multiple cheat codes
    * to load folders as game images, folders must end in .sfc, .bs, .st, .gb now
    * debugger: added S-CPU (H)DMA registers; S-SMP registers; S-DSP registers to properties list
    * snesfilter: HQ2x filter is now multi-threaded (scales infinitely: the more cores you have, the less overhead required)
    * pixelshaders: added screen curvature shader to simulate curved CRT tubes
    * source: lots of code cleanup, as always


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