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bsnes v0.061.01 beta [370][andys], 2010-03-07 19:12:47

[Source: http://www.byuu.org/]

Byuu zaprezentował kolejną odsłonę swojego emulatora konsoli SNES. Jak na razie w wersji beta, ale zapewne szybko dostaniemy wersję stabilną.

    bsnes v061 beta released2010-03-07

    Please keep in mind that bsnes v060 remains the current stable release. v061
    has been released as a work-in-progress build. As such, it is only available at
    Google Code.



    I am releasing this WIP to allow the public to test out and comment on the
    new XML mapping system, as well as the integration of mightymo's cheat code
    database into the cheat editor. I would greatly appreciate feedback on these
    two on the forums.



    There are some important issues with this release. The biggest is the move to
    C++0x. This requires GCC 4.4.0 or newer to compile, thus it is not currently
    possible to build this on OS X using Xcode. Nor would it be possible on certain
    BSDs or older distros. If you have an older compiler, please stick with v060, or
    use a binary release where available.



    Another issue is that TDM/GCC 4.4.1 for Windows crashes with an internal
    compiler error when attempting to generate a profile for the DSP-1 module. This
    is a bug in the compiler, and not in the code itself. The workaround is to
    simply omit profile-guided optimization for this one object.



    Lastly, there's also a known bug in the memory mapping. If you load an SA-1
    game, SuperFX games will not load properly afterward unless you restart the
    emulator. I'm looking into the cause now, but it didn't seem serious enough to
    hold up a WIP release.



    So, yes. If you want a good gaming experience that's been fully tested and
    stable, please stick with v060. If you want to see some bleeding edge features,
    I'd appreciate feedback on v061. Thanks for reading this.



    Changelog:

    • added mightymo's cheat code database, access via "Find Cheat Codes" button on cheat editor window

    • added an option to temporarily disable all cheat codes quickly

    • debugger now properly uses S-SMP IPLROM when needed for disassembling and tracing

    • indexed indirect read opcodes in the S-CPU were testing for IRQs one cycle too early [someone42]

    • fix an off-by-one array iteration in S-PPU OAM rendering [PiCiJi]

    • added some implicit linked libraries to linker flags for Fedora [belegdol]

    • moved from C++98 to C++0x, resulting in substantial code cleanups and simplifications

    • C++0x: implemented foreach() concept for linear container iteration

    • C++0x: implemented concept system using SFINAE and type traits

    • C++0x: utilized auto keyword to increase source readability

    • C++0x: moved to strongly-typed enumerators

    • C++0x: rewrote va_list-based code to use type-safe variadic templates

    • C++0x: replaced noncopyable class with deleted default copy functions

    • C++0x: replaced custom static_assert template class with built-in version

    • C++0x: utilized rvalue references to implement move semantics into string, array, vector and serialization classes

    • C++0x: utilized std::initializer_list for { ... } initialization support to lstring, array and vector classes



    ----------------
    edit
    aktualizacja do wersji 61.01 beta

    bsnes v061.01 beta released 2010-03-08

    Found the cause of the issue breaking SuperFX games after loading SA-1 games. Seems the XML mapping tree wasn't being cleared. It's also not a good idea to use bsnes/ as the folder name when the Makefile generates a binary by the same name in the same directory, so back to src/ for the main emulator it is.

    With those fixes, this release should be fully stable; but again my intentions are to keep v060 as the stable release for a while.


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