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Found: 5 news
winuae 2.4.0 beta15 [39][phl22], 2012-02-04 18:59:43

[Source: http://eab.abime.net/showpost.php?p=800465&postcount=168]

Beta 15:

- Append 'i' to PC resolutions that are interlaced. (TV Out, VGA + 15KHz hacks etc..)
- Low latency Amiga interlace mode odd/even fields are now in sync with output's odd/even fields, if output resolution is also interlaced.
- Set cpu speed to "real" if it was fastest possible originally when switching cycle-exact on the fly using uae-configuration.
- MIDI device IDs are correct again (b1)
- Display panel displaydata PAL/NTSC/etc select box now mirrors currently active emulated setting.
- "Default refresh rate" skipped every other frame in DirectDraw mode (b14)
- gfx_autoresolution_min_vertical and gfx_autoresolution_min_horizontal support on the fly adjustment using uae-configuration.
- Write winuaebootlog.txt to Windows temp directory if original directory is read-only.
- Directory harddrives configured as unbootable are now really unbootable under KS 1.3.
- Mequa's optimized Akiko C2P added.
- HID raw input mask overflow when HID bitsize was 32. (PPJoy)


ScummVM 1.4.1 Subwoofer Release [267][witek], 2012-02-01 19:21:32

[Source: http://www.scummvm.org/]

Ukazała się kolejna wersja, lista zmian poniżej. Wersje na inne platformy niż Winda w download`zie na stronie źródłowej.

1.4.1 (2012-01-27)
AGOS:
- Fixed loading videos directly from InstallShield cabinets in the Windows
version of the The Feeble Files.

BASS:
- Added support for Enhanced Music by James Woodcock
(http://www.jameswoodcock.co.uk/?p=7695).

Broken Sword 2:
- Slight graphics improvement for PSX version.

KYRA:
- Fixed bug in the original Lands of Lore GUI which made ScummVM error out
in the case the user did not have a contiguous save slot usage.
- Add support for original DOS Lands of Lore save files (also applies to save
files made with the GOG release).

SCI:
- Fixed race condition in SCI1.1 palette changes. This fixes an error in
QFG1VGA, when sleeping at Erana's place.
- The option to toggle sound effect types between digitized and synthesized
has been disabled until a more user-friendly GUI option is possible.
Digital sound effects are always preferred for now.
- Fixed a case where starting a new song didn't fully reset its channels,
thus some notes sounded wrong.


Supermodel WIP: Daytona USA 2 [468][rad killer], 2012-01-31 09:19:43

[Source: http://www.supermodel3.com]

Bart Trzynadlowski w ostatnich kilkunastu dniach ostro pracuje przy swoim projekcie: emulatorze Modelu 3. Po udanych poprawkach w "back-face culling-u" (to umożliwia granie na "lustrzanych" torach w takich grach jak Daytona USA 2 oraz Scud Race), modelu oświetlenia, a także "specular lighting-u", przyszedł czas na poprawne wyświetlanie tekstur w Daytonie USA 2. Kto odpalał obecną wersję emulatora (0.2a), ten wie, że sporo tekstur brakowało - głównie na samochodach. Po ostatnich poprawkach, problem ten znika.

Oddajmy głos Bartowi:

"Today I discovered the "missing" Daytona USA 2 textures. It turns out that these particular polygons were being misinterpreted. Supermodel thinks they are supposed to be flat shaded (because the texture enable bit is clear). A proper fix will take some time. I need to discover exactly how texture mapping is enabled or disabled. The current method is correct for all other non-textured polygons I've encountered (and there are actually quite a lot of these).

If you look closely, you can see that these polygons also store two different sets of graphics, which can be selected by some bits in the polygon header that are not fully understood yet. They appear to be stored as two or four interleaved planes of grayscale data, probably with an alpha channel to modulate their color based on polygon color setting.

Excuse my driving. The objective was to get clear shots of the AI vehicles."

Supermodel WIP Update - Daytona 2 Missing Textures - 1/30/2012

PS na stronie projektu możecie przeczytać o postępach z ostatnich dni. Bart zaktualizował stronę główną, na której jest sporo filmików i screenów :)

Comments [7] | Add

Mameinfo.dat 0.144u7 [109][witek], 2012-01-30 17:46:22

[Source: http://www.mameworld.info/mameinfo/]


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MAME 0.144u7 [128][witek], 2012-01-30 17:43:54

[Source: http://mamedev.org/]

Wygląda na to że tradycja wysokich numerków wersji testowych stała się faktem. Tym razem oto co zaserwowano nam w tej odsłonie:

0.144u7
-------


MAMETesters Bugs Fixed
----------------------
- 04610: [Crash/Freeze] Multiple sets in cave.c: Segfaults in various
places; sprites clipped in middle of screen. (Aaron Giles)
- 04268: [Crash/Freeze] All sets using OKI6295 audio: Use of save
states eventually crashes MAME upon loading (R. Belmont)
- 04629: [Crash/Freeze] topgunnr: [debug] Assert after OK
(Aaron Giles)
- 04630: [Crash/Freeze] skyraid: [debug] Assert after OK (Aaron Giles)
- 03761: [Graphics] edrandy and clones: Do not see the clouds in the
background (hap)
- 04508: [Graphics] charlien: Little graphic garbage (David Haywood)
- 04623: [Timing] drivers that use SCREEN_VBLANK: change from
SCREEN_EOF to SCREEN_VBLANK regressed timing (hap)
- 04637: [Graphics] chukatai: Garbage sprites on the left side of the
screen. (David Haywood)
- 04633: [Graphics] rollerg and clones: Graphics corruption on right
side of screen (Aaron Giles)
- 04638: [Graphics] All sets in hng64.c: Missing 3D graphics.
(Aaron Giles)
- 04639: [Graphics] wheelfir: Missing foreground layer. (Aaron Giles)
- 04643: [Crash/Freeze] All sets in chsuper.c: [debug] Exception after
OK with debug build (Aaron Giles)
- 04620: [Documentation] j6cpalb: In according with ACE flyer, the
exact release year is 1998.
- 04606: [Graphics] mach3, cobram3: Missing and/or corrupted graphics
(Aaron Giles)
- 04624: [Graphics] blswhstl, detawin: Missing graphics (hap)
- 03600: [Gameplay] gberet: 30fps framerate seems abnormal (hap)
- 04618: [Documentation] All sets in taito.c: All sets in this driver
are made by "Taito do Brasil".
- 04617: [Documentation] rally: According to ipdb.org reports, the
exact release year is 1980.
- 04616: [Documentation] radcl_l1 and clones: The correct description
is "Radical!..." with the exclamation point.
- 04615: [Documentation] rackempp: The correct description is "Rack
'em Up! (Pinball)".
- 04613: [Graphics] pballoon: Scrolling problem (hap)
- 04612: [Crash/Freeze] All sets in aleck64.c: Crash before OK
(MooglyGuy)
- 04611: [Crash/Freeze] galpanis galpanisj: both sets freeze on region
information (hap)
- 04595: [Crash/Freeze] cryptklr: Crashes MAME before it can display
the disclaimer. (Curt Coder)

Source Changes
--------------
Rewrote tilemap.c as a C++ class. For now kept the global functions
and just inline mapped them to the class. Will do a pass soon to
actually update drivers to use the C++ methods directly. Also, the
tilemap callbacks are now delegates which should make for cleaner
integrating into modern devices and drivers going forward.
[Aaron Giles]

Add libjpeg; converted Sliver to decompress pictures on the fly
[David Haywood, R. Belmont]

Remove support for 4bpp packed graphics. These only manifested for
drivers that used GFX_RAW support for 4bpp systems, and yet we had a
bunch of extra code to support it. Updated these drivers to do without
it and removed all the extra code for supporting it. [Aaron Giles]

tagmap is just a C++ template now. Added iterators to it as well.
Updated a few outlying uses. [Aaron Giles]

VGA: Fixed Double Scan / Maximum Scan Lines condition, and removed a
bunch of kludges [Angelo Salese]

CGA: fixed display disable read flag [Angelo Salese]

i386: BTR and page fault fixes [Carl]

i386: basic implementation of FIST and FBLD FPU instructions. [Barry
Rodewald]

i386: Fixed BSR/BSF and CMPS based on test-i386 output. [Barry Rodewald]

VGA: first attempt at adding proper refresh rates [Angelo Salese]

i386: Fixed STR and SLDT instructions. [Barry Rodewald]

Added Intersil IM6402 UART emulation. [Curt Coder]

Added documentation (pinout/dips/chip ID) for popobear based on PCB
picture and manual. [Tafoid]

i386: fixed a bug with JCXZ opcode [Carl]

Changes for GCC 4.7 compatibility [Belegdol]

Added FLAC (lossless audio) codec support plus experimental hooks in
samples and chdman. Bumped up CHD-CD hunk size to get better
compression ratios on both zlib and flac. [David Haywood, R. Belmont]

i386: Made stack limit checks better handle the difference between 16
and 32-bit stacks in IRET and RETF. [Barry Rodewald]

i386: Stopped IOPL from being changed by IRET when CPL is zero. [Barry
Rodewald]

ppu2c0x: converted NES PPU to be a modern device. [Fabio Priuli]

Further Stepper clean-ups [J. Wallace]

floppy: Do specific UI handling [O. Galibert]

Added Pluto 5 technical notes about clocks, EPROM config, and
addresses/data scrambling for different EPROM types on 16-bit mode.
[Roberto Fresca]

Move devices into a proper hierarchy and handle naming and paths
consistently for devices, I/O ports, memory regions, memory banks, and
memory shares. [Aaron Giles]

Fixed pcap network device search [Carl]

Converted Lemmings, Wizard Fire, Desert Assault, Rohga and Schmeiser
Robo to use deco generic sprite device [David Haywood]

Major overhaul of VGA memory handlers, added CGA, monochrome emulation and
fixed text banking while at it [Angelo Salese]

Rewrote i386 x87 emulation: [Phil Bennett]
* Use SoftFloat arithmetic functions
* Implemented tag word updates
* Implemented status word/exception flag updates
* Implemented stack underflow/overflow behaviour

i386: Various protection mode fixes. [Carl]

Fixed some dipswitch defaults and added diplocations to many Konami
and Namco games. [kanikani]

i386: added 32-bit operand size version of SMSW [Barry Rodewald]

Fixed bad assumption by the (pre)GX video mixer [R. Belmont]

ksys573: fix disk regions, games boot again [R. Belmont]

taitogn: fix card region, games boot again [R. Belmont]

Verified and corrected the Sega Security CPU number (317-xxxx) for one
of the two unknown Turbo Out Run sets. [Brian Troha]

oki6295: force creation of banks so loading a state from after the
game has set a bank before the game sets the bank doesn't die
[R. Belmont]

SDL: don't show misleading message for .BDF UI fonts
[R. Belmont, The Flying Ape]

i386: Major update to segment limit and protection checking. [Carl]

Fixed VGA memory map writes [Grull Osgo]



New games added or promoted from NOT_WORKING status
---------------------------------------------------
Steal See (& Get Land) [N. A. Jimenez, M. Krug, ShiggsUnderground, C.
Stefano, Ted Bailey, R. Mucciarelli, Smitdogg, The Dumping Union]


New clones added
----------------
Carrier Air Wing (bootleg) [Bonky0013] (not working)
Flying Shark (bootleg, set 2) [Bonky0013]
Arcana Heart [Dumping Union]
Rapid Fire v1.1 (Build 238) [Brian Troha, The Dumping Union]


New games marked as GAME_NOT_WORKING
------------------------------------
Ichi Ban Jyan [Guru]
Mushiking The King Of Beetle 2K3 2nd [f205v, The Dumping Union]
Virtua NBA (prototype) [Arzeno Fabrice]
Popo Bear [R. Mucciarelli, N. Francfort, Smitdogg, The Dumping Union]
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