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![]() | Supermodel WIP: Daytona USA 2 [468] | [rad killer], 2012-01-31 09:19:43 |
| [Source: http://www.supermodel3.com] Bart Trzynadlowski w ostatnich kilkunastu dniach ostro pracuje przy swoim projekcie: emulatorze Modelu 3. Po udanych poprawkach w "back-face culling-u" (to umożliwia granie na "lustrzanych" torach w takich grach jak Daytona USA 2 oraz Scud Race), modelu oświetlenia, a także "specular lighting-u", przyszedł czas na poprawne wyświetlanie tekstur w Daytonie USA 2. Kto odpalał obecną wersję emulatora (0.2a), ten wie, że sporo tekstur brakowało - głównie na samochodach. Po ostatnich poprawkach, problem ten znika. Oddajmy głos Bartowi: "Today I discovered the "missing" Daytona USA 2 textures. It turns out that these particular polygons were being misinterpreted. Supermodel thinks they are supposed to be flat shaded (because the texture enable bit is clear). A proper fix will take some time. I need to discover exactly how texture mapping is enabled or disabled. The current method is correct for all other non-textured polygons I've encountered (and there are actually quite a lot of these). If you look closely, you can see that these polygons also store two different sets of graphics, which can be selected by some bits in the polygon header that are not fully understood yet. They appear to be stored as two or four interleaved planes of grayscale data, probably with an alpha channel to modulate their color based on polygon color setting. Excuse my driving. The objective was to get clear shots of the AI vehicles." Supermodel WIP Update - Daytona 2 Missing Textures - 1/30/2012 PS na stronie projektu możecie przeczytać o postępach z ostatnich dni. Bart zaktualizował stronę główną, na której jest sporo filmików i screenów :) |
![]() | Mameinfo.dat 0.144u7 [109] | [witek], 2012-01-30 17:46:22 |
| [Source: http://www.mameworld.info/mameinfo/] |
![]() | MAME 0.144u7 [128] | [witek], 2012-01-30 17:43:54 |
| [Source: http://mamedev.org/] Wygląda na to że tradycja wysokich numerków wersji testowych stała się faktem. Tym razem oto co zaserwowano nam w tej odsłonie: 0.144u7 ------- MAMETesters Bugs Fixed ---------------------- - 04610: [Crash/Freeze] Multiple sets in cave.c: Segfaults in various places; sprites clipped in middle of screen. (Aaron Giles) - 04268: [Crash/Freeze] All sets using OKI6295 audio: Use of save states eventually crashes MAME upon loading (R. Belmont) - 04629: [Crash/Freeze] topgunnr: [debug] Assert after OK (Aaron Giles) - 04630: [Crash/Freeze] skyraid: [debug] Assert after OK (Aaron Giles) - 03761: [Graphics] edrandy and clones: Do not see the clouds in the background (hap) - 04508: [Graphics] charlien: Little graphic garbage (David Haywood) - 04623: [Timing] drivers that use SCREEN_VBLANK: change from SCREEN_EOF to SCREEN_VBLANK regressed timing (hap) - 04637: [Graphics] chukatai: Garbage sprites on the left side of the screen. (David Haywood) - 04633: [Graphics] rollerg and clones: Graphics corruption on right side of screen (Aaron Giles) - 04638: [Graphics] All sets in hng64.c: Missing 3D graphics. (Aaron Giles) - 04639: [Graphics] wheelfir: Missing foreground layer. (Aaron Giles) - 04643: [Crash/Freeze] All sets in chsuper.c: [debug] Exception after OK with debug build (Aaron Giles) - 04620: [Documentation] j6cpalb: In according with ACE flyer, the exact release year is 1998. - 04606: [Graphics] mach3, cobram3: Missing and/or corrupted graphics (Aaron Giles) - 04624: [Graphics] blswhstl, detawin: Missing graphics (hap) - 03600: [Gameplay] gberet: 30fps framerate seems abnormal (hap) - 04618: [Documentation] All sets in taito.c: All sets in this driver are made by "Taito do Brasil". - 04617: [Documentation] rally: According to ipdb.org reports, the exact release year is 1980. - 04616: [Documentation] radcl_l1 and clones: The correct description is "Radical!..." with the exclamation point. - 04615: [Documentation] rackempp: The correct description is "Rack 'em Up! (Pinball)". - 04613: [Graphics] pballoon: Scrolling problem (hap) - 04612: [Crash/Freeze] All sets in aleck64.c: Crash before OK (MooglyGuy) - 04611: [Crash/Freeze] galpanis galpanisj: both sets freeze on region information (hap) - 04595: [Crash/Freeze] cryptklr: Crashes MAME before it can display the disclaimer. (Curt Coder) Source Changes -------------- Rewrote tilemap.c as a C++ class. For now kept the global functions and just inline mapped them to the class. Will do a pass soon to actually update drivers to use the C++ methods directly. Also, the tilemap callbacks are now delegates which should make for cleaner integrating into modern devices and drivers going forward. [Aaron Giles] Add libjpeg; converted Sliver to decompress pictures on the fly [David Haywood, R. Belmont] Remove support for 4bpp packed graphics. These only manifested for drivers that used GFX_RAW support for 4bpp systems, and yet we had a bunch of extra code to support it. Updated these drivers to do without it and removed all the extra code for supporting it. [Aaron Giles] tagmap is just a C++ template now. Added iterators to it as well. Updated a few outlying uses. [Aaron Giles] VGA: Fixed Double Scan / Maximum Scan Lines condition, and removed a bunch of kludges [Angelo Salese] CGA: fixed display disable read flag [Angelo Salese] i386: BTR and page fault fixes [Carl] i386: basic implementation of FIST and FBLD FPU instructions. [Barry Rodewald] i386: Fixed BSR/BSF and CMPS based on test-i386 output. [Barry Rodewald] VGA: first attempt at adding proper refresh rates [Angelo Salese] i386: Fixed STR and SLDT instructions. [Barry Rodewald] Added Intersil IM6402 UART emulation. [Curt Coder] Added documentation (pinout/dips/chip ID) for popobear based on PCB picture and manual. [Tafoid] i386: fixed a bug with JCXZ opcode [Carl] Changes for GCC 4.7 compatibility [Belegdol] Added FLAC (lossless audio) codec support plus experimental hooks in samples and chdman. Bumped up CHD-CD hunk size to get better compression ratios on both zlib and flac. [David Haywood, R. Belmont] i386: Made stack limit checks better handle the difference between 16 and 32-bit stacks in IRET and RETF. [Barry Rodewald] i386: Stopped IOPL from being changed by IRET when CPL is zero. [Barry Rodewald] ppu2c0x: converted NES PPU to be a modern device. [Fabio Priuli] Further Stepper clean-ups [J. Wallace] floppy: Do specific UI handling [O. Galibert] Added Pluto 5 technical notes about clocks, EPROM config, and addresses/data scrambling for different EPROM types on 16-bit mode. [Roberto Fresca] Move devices into a proper hierarchy and handle naming and paths consistently for devices, I/O ports, memory regions, memory banks, and memory shares. [Aaron Giles] Fixed pcap network device search [Carl] Converted Lemmings, Wizard Fire, Desert Assault, Rohga and Schmeiser Robo to use deco generic sprite device [David Haywood] Major overhaul of VGA memory handlers, added CGA, monochrome emulation and fixed text banking while at it [Angelo Salese] Rewrote i386 x87 emulation: [Phil Bennett] * Use SoftFloat arithmetic functions * Implemented tag word updates * Implemented status word/exception flag updates * Implemented stack underflow/overflow behaviour i386: Various protection mode fixes. [Carl] Fixed some dipswitch defaults and added diplocations to many Konami and Namco games. [kanikani] i386: added 32-bit operand size version of SMSW [Barry Rodewald] Fixed bad assumption by the (pre)GX video mixer [R. Belmont] ksys573: fix disk regions, games boot again [R. Belmont] taitogn: fix card region, games boot again [R. Belmont] Verified and corrected the Sega Security CPU number (317-xxxx) for one of the two unknown Turbo Out Run sets. [Brian Troha] oki6295: force creation of banks so loading a state from after the game has set a bank before the game sets the bank doesn't die [R. Belmont] SDL: don't show misleading message for .BDF UI fonts [R. Belmont, The Flying Ape] i386: Major update to segment limit and protection checking. [Carl] Fixed VGA memory map writes [Grull Osgo] New games added or promoted from NOT_WORKING status --------------------------------------------------- Steal See (& Get Land) [N. A. Jimenez, M. Krug, ShiggsUnderground, C. Stefano, Ted Bailey, R. Mucciarelli, Smitdogg, The Dumping Union] New clones added ---------------- Carrier Air Wing (bootleg) [Bonky0013] (not working) Flying Shark (bootleg, set 2) [Bonky0013] Arcana Heart [Dumping Union] Rapid Fire v1.1 (Build 238) [Brian Troha, The Dumping Union] New games marked as GAME_NOT_WORKING ------------------------------------ Ichi Ban Jyan [Guru] Mushiking The King Of Beetle 2K3 2nd [f205v, The Dumping Union] Virtua NBA (prototype) [Arzeno Fabrice] Popo Bear [R. Mucciarelli, N. Francfort, Smitdogg, The Dumping Union] |
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