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Found: 2 news
WinUAE 4.2.1 Beta1 [18][witek], 2019-04-19 13:41:55

[Source: http://eab.abime.net/showthread.php?t=97116]

Few week long fix beta series. No GUI changes, no new major features.

Beta 1:

- 420b2 "Fixed AGA HAM graphics corruption.." missed one special case. Fixes Alien Breed 3D graphics corruption.
- Reset/Restart did not clear uaegfx overlay state.
- Added uaegfx overlay statefile support.
- uaegfx statefile restore and hardware sprite mode: mouse cursor image was not restored.
- Picasso IV and uaegfx YUV422 overlay support fixed (frogger, moovid). Note that scaling is linear, real chip uses interpolation. YUV411 is still untested but I am not sure if it was ever used.
- New 128k UAE ROM stored statefile did not restore correctly.
- Changing accelerator board options (jumpers etc) on the fly did not do anything.
- uaedbg chip ram memory allocation fallback to normal chip ram fixed.
- Updated remaining weird instruction names in disassembler (MOVEP, MOVE USP, MOVE/AND/OR/EOR SR/CCR, memory rotate instructions)
Toni Wilen is online now

bsnes v107.1 [213][witek], 2019-04-13 08:16:36

[Source: https://byuu.org]

Dont let the point release fool you, there are many significant changes in this release. I will be keeping bsnes releases using a point system until the new higan release is ready.

Changelog:

-GUI: added high DPI support
-GUI: fixed the state manager image preview
-Windows: added a new waveOut driver with support for dynamic rate control
-Windows: corrected the XAudio 2.1 dynamic rate control support [BearOso]
-Windows: corrected the Direct3D 9.0 fullscreen exclusive window centering
-Windows: fixed XInput controller support on Windows 10
-SFC: added high-level emulation for the DSP1, DSP2, DSP4, ST010, and Cx4 coprocessors
-SFC: fixed a slight rendering glitch in the intro to Megalomania

If the coprocessor firmware is missing, bsnes will fallback on HLE where it is supported, which is everything other than SD Gundam GX and the Hayazashi Nidan Morita Shougi games.

The Windows dynamic rate control works best with Direct3D in fullscreen exclusive mode. I recommend the waveOut driver over the XAudio 2.1 driver, as it is not possible to target a single XAudio2 version on all Windows OS releases. The waveOut driver should work everywhere out of the box.

Note that with DRC, the synchronization source is your monitor, so you will want to be running at 60hz (NTSC) or 50hz (PAL). If you have an adaptive sync monitor, you should instead use the WASAPI (exclusive) or ASIO audio driver.