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Found: 3 news
Cemu 1.12.2d [34][witek], 2018-06-24 15:19:42

[Source: http://cemu.info]

# New in public release:

general: Added French, Italian, Dutch, Portuguese and Turkish community translations

# New in 1.12.2d:

GX2: Fixed a rare texture bug caused by one of the new optimizations in 1.12.2

# New in 1.12.2c:

CPU/JIT: Fixed crash that could occur when recompiling functions with a very large amount of branches

# New in 1.12.2b:

h264: Fixed bug which lead to video playback causing softlocks or crashes

# New in 1.12.2:

general: Added UI localization
This feature is experimental and the default language is still English.
Currently provided are Spanish, Russian and German translations

CPU/JIT: Optimized code translation. Up to four times faster while still generating code of the same quality compared to previous release
This should help in situations where large amounts of game code is executed for the first time. E.g. booting a game or the first loading screen
CPU/JIT: Small improvements to generated code:
Use x64 near JMPs where possible
Optimized code for LWZX instruction

input: Fixed wiimote button 1 and 2 being swapped

NEX: Fixed a bug that could cause permanent 100% CPU usage on one core

GX2: Optimized draw calls by avoiding unnecessary render state checks
GX2: Fixed support for R8_UNORM textures
GX2: Added support for gl_FrontFacing in GPU7 shaders

WinUAE 4.0.0 Final [65][witek], 2018-06-22 18:35:25

[Source: http://www.winuae.net/]

New major features:

-Beam Racing Lagless VSync which reduces input latency to sub-5ms. Replaces old Low Latency VSync. (Use 1-2 slice Lagless VSync to match old Low Latency VSync behavior)
-Virtual multi monitor support. Each virtual Amiga video output connector (Video port graphics adapter, RTG boards) can be “connected” to separate WinUAE window, emulating real hardware being connected to more than one physical monitor.
-Debugger supports running Amiga executables from shell, adds symbol and gcc stab debugging data support, loads executable to special reserved address space which enables detection of any illegal accesses byte accurately and more. (Details)
-Host mode FPU emulation mode is finally full extended precision (80-bit) capable. It is also fully JIT compatible.

New other features:

-Overlay graphics led (power, floppy etc) support.
-Close confirmation option added to misc panel.
-Default WASAPI audio device automatically follows Windows default audio device.
-Directory harddrives now use uaehf.device as a fake device driver (replacing non-existing uae.device), for example programs that query extra information (like SCSI Inquiry data) now get valid data.
-Directory filesystem harddrive fake block size dynamic adjustment now starts from smaller disk size, workaround for WB free space calculation overflow when partition is larger than 16G.
-Harddrive imager now also supports native (mainboard/expansion board) IDE connected CHS-only drives.
-Disk swapper config file data is restored from statefile.
-Cirrus Logic RTG horizontal doubling support, keeps aspect ratio in doublescan modes.
-Action Replay II/III state file support improved.
-Windowed mode resize enable/disable option.
-CDTV SCSI and SRAM options moved to Expansions.

3.6.x bug fixes:

-WD33C93 based SCSI controllers hung the system if controller didnt have any connected SCSI devices.
-Direct3D11 fullscreen mode didnt open if monitor was connected to non-default GPU. (For example laptops with Intel and NVidia GPU with NV GPU connected to external monitor)
-Direct3D11 fullscreen ALT-TAB refresh problems and other D3D11 fixes.
68030 MMU PLOAD was broken (Caused Amiga Linux crash at boot).

Older bugs fixed:

-On the fly switching from non-cycle exact to cycle-exact mode stopped emulation in certain situations.
-Fixed E-Matrix accelerator board RAM selection.
-If CD was changed and system was reset during change delay, drive become empty and new CD was never inserted. Mainly affected CD32 and CDTV.
-Reset when uaescsi.device CD was mounted caused memory corruption/crash in certain situations.
-Code analyzer warnings fixed (uninitialized variables, buffer size checks etc..)
-Old JIT bug fixed: many CPU instructions didnt set V-flag correctly. (Aranym)
-Inserting or removing USB input device caused crash in some situations.
-Softfloat FPU edge case fixes (FABS, FNEG with infinity, logarithmic instructions with NaN)
-Decrease/increase emulation speed input events didnt do anything.
-Toccata audio was not fully closed when reset/reset and caused crash if new config was loaded and started.
-Removed forgotten, useless and obsolete “The selected screen mode cant be displayed in a window, because..” check.
-Fixed WASAPI Exclusive mode audio glitches when paused/unpaused.
-Paula audio volume GUI volume setting was ignored if audio mode was mono.

New emulated expansions:

C-Ltd Kronos
CSA Magnum 40
DCE Typhoon MK2
GVP A1230 Series II
Hardital TQM
MacroSystem Falcon 040
Xetec FastTrak

W paczce 32/64bit intaller,gotowiec,pluginy.

Snes9x 1.56.2 [47][witek], 2018-06-22 18:21:33

[Source: http://emudreams.pl/news,Snes9x_1.56.1,10790.html]

This is a another small bug fix and minor feature release.:

- Fixed IRQ corner case that caused Umihara Kawases water
to cover the whole screen. (BearOso)
- Adjusted IRQ timing slightly. Fixes Dragon Ball Z - Super
Butouden 2. (BearOso)
- Clear WAI when IRQLine is active. Fixes Top Gear 3000. (BearOso)
- Fix reading the wrong tile data in mosaic drawing. Gets
rid of glitch at top of FF6 battle transitions. (BearOso)
- Break a specific opcode into cycles. Fixes Little Magic. (BearOso)
- Win32: Dont mix garbage into the last line with NTSC
filter. (OV2)
- Win32: Allow disabling scanlines in NTSC filter. (BearOso)
- GTK+: Added an undo load state option. (BearOso)
- GTK+: Fixed compilation on big-endian systems. (OV2)
- Win32, GTK+: Added integer scaling option. (BearOso)
- GTK+, Unix: Preserve current joypad state when rewinding. (BearOso)

W paczce win 32/64bit + shader pack.
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