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Found: 2 news
RomCenter 4.0.0 [36][witek], 2019-06-24 22:02:07

[Source: https://www.romcenter.com/forum/viewtopic.php?f=6&t=3459]

Hi all
At last, after seven years of development, romcenter 4.0.0 is ready. Romcenter 4 is a complete rewrite of romcenter 3.7 in c# language using microsoft visual studio. Compared to previous 3.7 version, it provides same features with a new interface and an updated engine.

Requirement : .net framework 4, windows xp to windows 10

RomCenter 4.0.0

What is new from

-Add 27 systems datafiles generated from mame 208
-Add more precise log messages
-Extend text filter search to more games and files columns
-Faster operations when a lot of items are selected
-Add backup strategy selection on startup
-Improve container remove method to reliably handle on-success db operation.
-Rewrite version comparison
-Update some components
-Faster dat import
-Clean and fix games selection
-Clean files/fileroms view selection
-Handle operations exceptions. Display only one dialog and cancel.
-Disable "remove zip comment" by default
-Fix deleted items not sent to recycle bin
-Fix refresh database deadlock
-Fix settings when backup path not selected
-Fix filters not working with grey disks
-Fix some views not translated
-Fix crash when opening a db from a non existent folder
-Fix error when temp folder deleted
-Fix a bug causing an index error
-Fix crash when "backspace" typed in view
-Fix detail view not updated when master is empty
-Fix loading error with some utf-8 dat
-Fix invalid cast when updating view data
-Fix loading libretro mame2003 dat (double )
-Fix no detail item selected after operations
-Fix wrong files identification when fixing from a rom selection
-Fix plugin not always detected when dat is filtered
-Fix ribbon staying active after trying to open a missing db
-Fix unzipped files not renamed
-Fix wrong file status for single files
-Fix db name not changed when updating dat.
-Fix detail view not cleared when filtering the selection.
-Fix empty backup folder settings blocking save in options.
-Fix items selection identification when rom selected
-Disable for now usage of extension calculated by plugin (use datafile rom -extension instead).
-Bug #10: Issues When Archive Folder Runs Out of Space
-Bug #111: RC3 trying to rename files that have correct name
-Bug #124: Writing gamename in FILTER box is not working for many games.
-Bug #128: MAME 2003 PLUS libretro core xml error
-Bug #129: Crash opening "settings" dialog when a non-existent database is -selected.
-Bug #136: Cancel running operation, buttons (yes/not) are inverted
-Bug #137: Selected file when playing with filters
-Bug #140: NES plugin not working/triggering when selecting only USA region
-Bug #142: Exception has been thrown by the target of an invocation.
-Bug #143: Splash screen "BACKUPED" should be "BACKED UP"
-Bug #144: Fix process extremely slow on large collections
-Bug #145: Romcenter doesnt recognize Roms it should
-Bug #148: InvalidOperationException: Added item does not appear at given index 0.
-Bug #151: Directory not found - RomCenter will now close
-Bug #153: Problems with paths longer than 260 characters
-Bug #154: Cannot create database from latest TOSEC dat
-Bug #156: Adding the same folder twice leads to a buggy state

Cemu 1.15.9c [92][witek], 2019-06-21 15:19:49

[Source: http://cemu.info/index.html]

# New in 1.15.9c:

GX2: Fixed a leak in streamout cache

CPU: Better emulation of XER OV/SO bits
VC DS boots a little further now

# New in 1.15.9b:

GX2: Fixed a bug in streamout cache

# New in 1.15.9:

general: The game list can now be sorted by name, game time and last played (#86)
general: Added favorites to the game list that always are at the top of the list (#86)
Games can be marked as favorite via the right click menu

general: Updated look of software keyboard and shader compilation screen

general: Graphic pack tree view will group sub categories together (#85)
Previously individual packs and sub categories would be mixed together based on alphabetically order

general: Minor UI tweaks

coreinit: Fixed a bug where __ghsLock() would not acquire the processor lock
Fixes random crashes in Just Dance 2018 and possibly other games

coreinit: Added support for negative alignment to MEMAllocFromBlockHeapEx()
DS Virtual Console games no longer crash on boot

GX2: Better handling for streamout append operations
Fixes polygon distortions in Xenoblade Chronicles

GX2: If uniform data maps to streamout cache, then limit uniform size to match available data

GX2: Handle negative inputs for GPU7 shader log2() function
This change is mainly to avoid vendor-specific bugs due to undefined behavior
Fixes Nvidia specific graphic bugs in Art Academy and possibly other games

AX: Implemented AXGetMultiVoiceReformatBufferSize()
With this Axiom Verge no longer crashes on boot. Its not known if other games use this API

vpad: Simulate VPAD internal sample rate for games that spam VPADRead() in a loop
Improves performance in Art Academy games

H264: Added support for frames that are split into multiple NAL slices
Required for the intro video in Dont Starve: Giant Edition
H264: Properly handle H264DECEnd() when the decoder session was already ended (#71)
This fixes a crash in Duck Tales: Remastered

(#xx) refers to bug tracker issues fixed by this change. See http://bugs.cemu.info/projects/cemu/